SUBSCRIBE FOR LATE PLEDGES
- Did you miss out on our campaign and would still like to join in?
- Did you have any technical issues with paying for your pledge at the end of the campaign?
- Would you like to upgrade your $1 Pledge?
We will open our pledge manager soon! In the meantime, please contact us so we can send you an invite once it is ready to go!
Dear friends and supporters,
As mentioned during our Kickstarter, the shipping fees for the game will be collected during the pledge manager. You will also have the chance to buy add-ons, additional games or to upgrade your $1 pledge to a full-level reward. Those who missed out on our campaign and those who had some technical issues with their payment can join us or re-join us via the pledge manager.
We can open the pledge manager between the 17th and the 20th of June. However, we would like to prepare you for this, as you will only have 3 weeks to complete the CrowdOx survey.
We offered 2-wave shipping for those who wish to receive the Base Game by the end of this year. We can only open the CrowdOx platform on June 17th, but we need to send the final files and exact number of required copies for the first-wave production to our manufacturers by July 10th. This means that those who choose the 2-wave shipping option must hurry to complete everything in the pledge manager.
Backers choosing the 2-wave shipping option have to complete the payment of all their placed orders and shipping and complete the pledge manager survey by 10th of JULY. We will share this important information with you once more when we open the pledge manager. We cannot emphasize enough that for these people it is very important to fill out everything in this short period of time. We want to prepare you beforehand already, and apologize for the inconvenience.
The pledge manager will remain open until the 10th of July. However, it would greatly help us if the $1 pledgers, the newcomers, and those who had technical issues would also process their payment swiftly within these three weeks, as our budget is very tight and we want to give you the best possible quality. The preparation of the production eats up a lot of money, so every penny counts. We also need funds not only for the production, but to continue the Cultistorm campaign. We plan on promoting Cultistorm on several other platforms so we can unlock the Stretch Goals which remained locked in this Kickstarter campaign. All the things we unlock would benefit ALL backers (including you, of course). We are still planning our next steps, but we are counting on the support of our foundation, which is this community of people who were here first to support Cultistorm. You will always have a special place in our hearts, because you made it possible not just for us, but for everybody to benefit from this project. We owe it to you and to this project to get the most out of it and give you the maximum content with the best possible quality. This is why we need to ask for your support once again.