OUR TEAM (Upload in progress…)
Sandor Szucs

Game designer, lead developer, writer and editor
Founder and head of Purple Meeple Games

I’ve been a fan of Lovecraft since I was 12; the Master was one of the reasons why I started to write. I’d read and reread everything available from his oeuvre almost every year and this exerted a considerable influence on my interests, thinking and literary style. I entered the world of board games around 2013 and a year later I won the first Hungarian game designing competition held by Piatnik and JEM Magazin. I play every day ever since and I’ve started multiple board game clubs. I’ve designed around fifty games in the past years, I work with gamification and developing educational games. This year we have started the Purple Meeple Games to be able to bring these games to life.

Zoltan Aczel

Game developer, advisor
Co-founder of Purple Meeple Games

I’ve been playing board games since 1967. I founded Gémklub in 1986 as a board game club and I’ve started numerous other clubs ever since. We were the first ones to import foreign board games to Hungary and made them available to Hungarian players during open events. My first games appeared in 1997 and I’ve published 19 games so far. Five of my games have been published by German publishers, two by Gémklub on an international level with a German and American partner, but I have also created games for commissions; for example, for Coca Cola.

In 2001, I founded Gémklub Kft. which represents numerous international publishers in Hungary   (Asmodee, Blue Orange, Czech Games, Gigamic, Portal Games, Rebel, Rio Grande, Thinkfun, stb.) Gémklub was the first in Hungary to publish its own games and the Hungarian version of foreign games.

In 2008, I organised the first countrywide board game championship and board gave event which by now has become the Hungarian board game event attracting the most visitors under the name of Boardgame Festival. As the head of the board game-pedagogy program of the Nebuló XXI. Foundation  I’ve organised founding for schools since 2009.

Blanka Sore

Graphic designer, concept artist

I’ve been drawing since I was a child, then I went on learning graphic design in the Secondary School of Visual Arts. It was then that I discovered digital drawing; it still delights me and I do it gladly. I’m open to everything new and I’d like to get better in multiple areas. At the moment I’m studying animation at the Budapest Metropolitan University, but drawing will always remain a priority for me.

Graham Plowman


As fan of H.P. Lovecraft since I was 10 years old, and an avid card/board game player myself, I’m thrilled to be part of the Cultistorm project. My music has been used as inspiration for writing, playing the pen and paper role-playing game, board games, and has appeared in horror films. I’m delighted to be able to create an entirely new album of Lovecraft inspired orchestral and choir music as atmosphere for playing Cultistorm to be included in the box.

More details here.

Jozsef Tomasics

Co-editor of the anthology, writer, advisor

I find both H.P. Lovecraft’s literary work and his efforts to gain reconnaissance for weird/horror stories exemplary. These principals seem to disappear in our days, therefore I find it of highest importance that the community should get to know the values hiding in weird stories. H.P. Lovecraft dedicated a considerable part of his short life to help amateur authors, he was generous with his time and supported and helped others in his own way. I believe that Lovecraft’s thoughts on writing and his dedication towards the genre sets a good example for the inspiring authors of our time, that is why I have founded The Black Aether – Online H.P. Lovecraft magazine and the Black Aether pulp magazine and that is why I work every day with the aim that everybody should know the real genius of H.P. Lovecraft.

Erika Toth

Animator, video producer

I got my degree Faculty of Architecture of the Budapest University of Technology and Economics, then, after having spent some years working in my field, I applied to study animation at the Budapest Metropolitan University, where I am still studying. I have competed in spot and short film competitions. As the winner of the competition held by the Szolnok Scientific Film festival, my spot was visible during the commercial breaks of TV2 and RTL for a month.  My short film entitled Zoom won the Hello Design competition in 2016. I’m mostly interested in 3D animation technologies, but I’m happy to work with other methods as well. In case of my works intended for competitions, I’m the one realising every step of the project from the idea, modelling and animation to the cutting, post production and sound engineering.